Top-down collector
Prompt: A dream zoo for lost AI animals
A central safe zone with pickups and hazards arranged around the map.
Seedark Top-down AI game examples
Top-down worlds should feel like arenas, not flattened platformers. Seedark uses center spawns, surrounding hazards, and radial goals.
Showcase
Seedark examples are designed to prove creation intent, not only describe it.
Top-down collector
Prompt: A dream zoo for lost AI animals
A central safe zone with pickups and hazards arranged around the map.
Top-down survival-lite
Prompt: The last Chinese restaurant in space
A compact arena with food tokens, roaming hazards, and score goals.
Top-down exploration
Prompt: A quiet garden that sends signals to the moon
Circular navigation, safe lanes, and rewards placed around a companion-centered run.
FAQ
Top-down layouts center the player in an arena-like map and focus on movement, collection, and avoidance instead of jumping.
Yes. The result flow can still produce a companion memory when the player reaches a goal or saves the run.
Try it
Search pages should lead into creation. Seedark routes visitors into Create World and Pet Home.