All Seedark worlds

Seedark Creation Mini Games

Creative worlds that turn building, shopkeeping, farming, and resource play into behavior-model signals.

Last Store cover

Creation route

Last Store

Last Store is a Seedark browser mini game connected to AI pet rewards, ads, sharing, and the 100-day behavior model.

Behavior signals: Creation / Risk

Return reward: Materials, score memory, outing story

Open world
Demon Store cover

Creation route

Demon Store

Demon Store is a Seedark browser mini game connected to AI pet rewards, ads, sharing, and the 100-day behavior model.

Behavior signals: Creation / Social

Return reward: Materials, score memory, outing story

Open world
AI Zoo cover

Creation route

AI Zoo

AI Zoo is a Seedark browser mini game connected to AI pet rewards, ads, sharing, and the 100-day behavior model.

Behavior signals: Creation / Memory

Return reward: Materials, score memory, outing story

Open world
Last Chinese Restaurant cover

Creation route

Last Chinese Restaurant

Last Chinese Restaurant is a Seedark browser mini game connected to AI pet rewards, ads, sharing, and the 100-day behavior model.

Behavior signals: Creation / Memory

Return reward: Materials, score memory, outing story

Open world
Space Farm cover

Creation route

Space Farm

Space Farm is a Seedark browser mini game connected to AI pet rewards, ads, sharing, and the 100-day behavior model.

Behavior signals: Creation / Continuity

Return reward: Materials, score memory, outing story

Open world
Persistent World cover

Creation route

Persistent World

Persistent World is a Seedark browser mini game connected to AI pet rewards, ads, sharing, and the 100-day behavior model.

Behavior signals: Continuity / Creation

Return reward: Materials, score memory, outing story

Open world
Seedark Core cover

Creation route

Seedark Core

Seedark Core is a Seedark browser mini game connected to AI pet rewards, ads, sharing, and the 100-day behavior model.

Behavior signals: Creation / Continuity

Return reward: Materials, score memory, outing story

Open world