Pressure release lane
Tribe Royale
A fast arena run can become an outing story, reward drop, and chat prompt when the player returns.
reaction / risk / social
Training worlds
Seedark games are not isolated entertainment. Each world is a small behavior surface that can feed the user's companion, rewards, memories, and 100-day model.
Pressure release lane
A fast arena run can become an outing story, reward drop, and chat prompt when the player returns.
reaction / risk / social
Quick play lane
A short score run can feed the backpack with materials and give the pet something concrete to react to.
reaction / continuity
Quick play lane
Independent world 1. The run returns score, rewards, and memory hooks to the current companion.
reaction / continuity
Pressure release lane
Independent world 2. The run returns score, rewards, and memory hooks to the current companion.
risk / reaction
Adventure route
Independent world 3. The run returns score, rewards, and memory hooks to the current companion.
risk / continuity
Creation route
Independent world 4. The run returns score, rewards, and memory hooks to the current companion.
creation / risk
Adventure route
Independent world 5. The run returns score, rewards, and memory hooks to the current companion.
risk / memory
Adventure route
Independent world 6. The run returns score, rewards, and memory hooks to the current companion.
risk
Adventure route
Independent world 7. The run returns score, rewards, and memory hooks to the current companion.
risk / reaction
Pressure release lane
Independent world 8. The run returns score, rewards, and memory hooks to the current companion.
reaction / risk
Adventure route
Independent world 9. The run returns score, rewards, and memory hooks to the current companion.
continuity / risk
Memory route
Independent world 10. The run returns score, rewards, and memory hooks to the current companion.
memory
Quick play lane
Independent world 11. The run returns score, rewards, and memory hooks to the current companion.
reaction / risk
Adventure route
Independent world 12. The run returns score, rewards, and memory hooks to the current companion.
memory / reaction
Adventure route
Independent world 13. The run returns score, rewards, and memory hooks to the current companion.
continuity / risk
Creation route
Independent world 14. The run returns score, rewards, and memory hooks to the current companion.
creation / social
Pressure release lane
Independent world 15. The run returns score, rewards, and memory hooks to the current companion.
reaction / risk
Adventure route
Independent world 16. The run returns score, rewards, and memory hooks to the current companion.
continuity / risk
Pressure release lane
Independent world 17. The run returns score, rewards, and memory hooks to the current companion.
risk / social
Quick play lane
Independent world 18. The run returns score, rewards, and memory hooks to the current companion.
reaction
Memory route
Independent world 19. The run returns score, rewards, and memory hooks to the current companion.
memory / continuity
Adventure route
Independent world 20. The run returns score, rewards, and memory hooks to the current companion.
risk / creation
Care route
Independent world 21. The run returns score, rewards, and memory hooks to the current companion.
care / social
Care route
Independent world 22. The run returns score, rewards, and memory hooks to the current companion.
care / memory
Care route
Independent world 23. The run returns score, rewards, and memory hooks to the current companion.
care
Quick play lane
Independent world 24. The run returns score, rewards, and memory hooks to the current companion.
reaction / social
Creation route
Independent world 25. The run returns score, rewards, and memory hooks to the current companion.
creation / memory
Creation route
Independent world 26. The run returns score, rewards, and memory hooks to the current companion.
creation / memory
Creation route
Independent world 27. The run returns score, rewards, and memory hooks to the current companion.
creation / continuity
Care route
Independent world 28. The run returns score, rewards, and memory hooks to the current companion.
care / social
Memory route
Independent world 29. The run returns score, rewards, and memory hooks to the current companion.
memory
Care route
Independent world 30. The run returns score, rewards, and memory hooks to the current companion.
care / memory
Memory route
Independent world 31. The run returns score, rewards, and memory hooks to the current companion.
memory / social
Quick play lane
Independent world 32. The run returns score, rewards, and memory hooks to the current companion.
reaction / risk
Pressure release lane
Independent world 33. The run returns score, rewards, and memory hooks to the current companion.
reaction / risk
Memory route
Independent world 34. The run returns score, rewards, and memory hooks to the current companion.
memory / social
Memory route
Independent world 35. The run returns score, rewards, and memory hooks to the current companion.
memory / social
Care route
Independent world 36. The run returns score, rewards, and memory hooks to the current companion.
care / creation
Care route
Independent world 37. The run returns score, rewards, and memory hooks to the current companion.
care / social
Quick play lane
Independent world 38. The run returns score, rewards, and memory hooks to the current companion.
reaction / risk
Quick play lane
Independent world 39. The run returns score, rewards, and memory hooks to the current companion.
reaction
Pressure release lane
Independent world 40. The run returns score, rewards, and memory hooks to the current companion.
reaction / risk
Creation route
Independent world 41. The run returns score, rewards, and memory hooks to the current companion.
continuity / creation
Memory route
Independent world 42. The run returns score, rewards, and memory hooks to the current companion.
memory / creation
Memory route
Independent world 43. The run returns score, rewards, and memory hooks to the current companion.
memory
Memory route
Independent world 44. The run returns score, rewards, and memory hooks to the current companion.
memory / social
Pressure release lane
Independent world 45. The run returns score, rewards, and memory hooks to the current companion.
reaction / risk
Memory route
Independent world 46. The run returns score, rewards, and memory hooks to the current companion.
memory / risk
Adventure route
Independent world 47. The run returns score, rewards, and memory hooks to the current companion.
memory / risk
Memory route
Independent world 48. The run returns score, rewards, and memory hooks to the current companion.
memory / continuity
Memory route
Independent world 49. The run returns score, rewards, and memory hooks to the current companion.
memory / social
Creation route
Independent world 50. The run returns score, rewards, and memory hooks to the current companion.
creation / continuity